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I would suggest organizing the holes into courses, so players have a sense of how much they have done and have yet to complete. Then you can also have scorecards at the end of each course.

The other thing is - normally in golf, a hazard like water doesn't put you back at the tee. When the player shoots a ball out of bounds, the ball ought to go either at the last place shot from, or on the green nearest the out-of-bounds.

Thank you for your feedback! I love the idea of courses, but the UI definitely needs a lot of rework.

Regarding the second part, I kinda have to bring you back to the tee. So far, you can play before the ball stops, which I like. However, it was challenging to find a way to store the correct position before "dying". Perhaps it could be the last time you touched the ground, but I tried several approaches, and it always felt inconsistent. Maybe I'll find a solution if I work on this game again!

Thanks again for your input and your time !

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I don't think I realized I could play the moving ball! It's not something I would have tried without prompting (I have a dexterity disability so part of the appeal of golf games is being able to take my time and making progress no matter how bad I am!) I can see how that would make it much harder to code a different restore position than the tee. I do hope you work on the game again, it has a lot of potential and I can see how much effort you already put in.

Thank you! Comments like yours motivate me to keep updating games! :) Thanks for your time; I'm so glad you enjoyed it.